Players can use any of their existing collection of characters in the new game, giving new life and extending value to purchases made many years ago. Still, it outstrips competitors by some way in terms of compatibility. It sticks to the now familiar action-platforming experience of the previous games, but lacks both the split-screen and online play offered by Disney Infinity. Extending the worldĪs for the game itself, the main campaign is well delivered and offers a suitable venue to enjoy Skylanders old and new. These Minis are about half the size of the normal toys and work as fully upgradable characters in the game – each with endearing names to match their stature. While this is essentially no different to locking away the other zones for certain Trap Masters, it is a more obvious ploy to get children to buy additional toys to unlock content already on the disc.Īlong with the usual bunch of returning and new characters this year are a set of miniature figures. Good will is stretched to breaking point by the inclusion of, as yet, unconfirmed new Element zones in the game that appear as question marks. Locking them away for only the most expensive new characters will frustrate some players, and confirm parents’ suspicions of the money making ambitions of the series. Previously, these zones were accessible by any character old or new. Trap Masters are also required to enter Element zones this year, which further incentivises players to buy at least one in each element. These characters are more effective at defeating villains and can destroy “Traptanium Crystals” to gain access to extra areas in each level.
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They each carry a large “Traptanium” weapon that glows when they are near trappable villains. Each figure is larger than a normal Skylander, although not quite as big as 2012’s Giants.
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Trap Team’s hero characters this year are the Trap Masters. With 40 or so trappable villains the sheer volume of voice work and design on display here is impressive, and suggests at least that Activision has a commitment not to scrimp on development costs. It’s a coherent experience, convincing to young players and amusing for older participants. A speaker in the new portal is used to voice the villains in the trap who interject at various moments in the game with encouragement or criticism. It changes the game more than expected as players can switch between Skylander and villain at the press of a button to suit the current challenge. This sounds messy and confusing but actually works very well. A different toy trap piece is required for each of the corresponding elements, and once trapped, villains can be used as player characters by placing their related trap back in the portal. A plastic trap key is placed in a slot in the portal to capture the villains once they have been defeated.
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Why the extra expense? Well, the device powers Trap Team’s new novelty of being able to capture and then play as enemies. As with 2013’s iteration Swap Force, Trap Team requires a new “portal of power” (the near-field communications dais that the toy figures are placed on) – so that means players will need to discard their existing peripheral (or trade it in for the new game at a few savvy retailers) and buy the complete starter pack. It is a controversial concept, relying on the fanatical enthusiasm of children for fresh content and collectibles, and gating elements of the experience that require new toys.Īnd with this year’s iteration, the publisher wastes no time in underlining its business model. Activision Wii/Wii U/Xbox 360/PS3/PS4/Xbox One/tablet £55 (starter pack) Pegi rating: 7+Īs most families with children of a certain age know by now, Skylanders is a video game that uses toy figures to unlock on-screen characters and automatically save progress.